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Thesis Project: A wearable
computing device for firefighters
Abstract:
A firefighters environment is chaotic, organized confusion. Smoke
and protective
equipment impair all of their senses causing undue stress. A high
level of arousal (calm or excitement) with negative valence (pleasure
or displeasure) leaves them working with impaired memory and concentration. They
often experience disorientation, tunnel vision and audio exclusion.
Performance with high
arousal and low valence is poor. Decision-making is
impaired. Information overload causes mental fatigue.
Their biggest fear is not knowing where a fire is and
thinking they may have to fight their way back out
of it. However, fear is a motivator that is essential
and integral.
A wearable computing system was designed to augment the senses
in order to increase valence, decrease arousal, enhance performance
and assist in decision-making without contributing to cognitive
fatigue. The system evokes feelings of security, orientation and
trust in order to slightly reduce arousal and increase valence.
It is comprised of three components:
• An application for fire prevention and dispatch that allows them to scan,
modify and send blueprints.
• A wearable device for captains that measures spatial temperature, elapsed
time, air supply and spatial location.
• An application for the safety chief that displays the collective information
of all captains in relation to the blueprint.
When designing an interface, designers need to consider the emotions
involved, context of use, the users goals, the environment the
user is working in, senses relied upon or impaired, level of arousal
and valence and the optimal level for the task. For a firefighter,
a successful design could be the difference between life and death.
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